Lauching cudlz.com

Posted on April 13, 2006

Our first product launch!  cudlz.com is now live.  Go sign up and start flirting!

Getpic.Php

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Indestructible Apple Hardware

Posted on April 07, 2006

Ouch.

000251-Powerbook

Apparently, it boots. Holy crap.

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Win on Mac

Posted on April 07, 2006

This just made me throw up in my mouth a little…

A special photo of Windows on a Mac.

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MoMoLondon #6 & Mobile Web 2.0

Posted on April 04, 2006

Just wanted to post my thoughts on the evening and kick of some more discussion on the topic.

First off, as usual, it was an incredibliy well organised event. Thanks again to Daniel, Alex and the team.

However, I the panel format really didn’t work for me. It was too unfocused, too quiet and kinda missed the key points (at least for me). If we do a panel again, could we get a moderator, involve the audience more and keep on track.

For me, MobileWeb 2.0 (rather than Mobile Web2.0) isn’t about cost of bandwidth or speed – we are very close to having ‘enough’ right now. If Web’n’walk’s ‘unlimited’ and 3G’s speeds aren’t enough for your mobile application, I believe you are doing something wrong. Sure, as developers, we really would like as much bandwith as possible, but in real-world scenarios, tens-of-megabytes (or even a few hundred if you’re a mobiweb-addicted user) is enough. 100-200kpbs is enough (for now ;) ). If there is any point to be made about cost, then I think it would be nice if the networks bundled in a couple of MB of data for free so user’s wouldn’t be scared of the hidden costs of browsing.

I don’t believe it’s about AJAX either. I’m looking forward to developing for it when Nokia’s browser supports it (I believe pocketIE already does – anyone?), and it will improve usability of the mobile web, but I don’t think it’s a core focus.

What I do believe that MobileWeb 2.0 is about, is playing to the mobile’s key strengths, and taking that to the next level.

The Key Advantage of a mobile over a laptop/desktop is that is personal, always with you, (somewhat) constantly connected and allows constant and immediate interactivity no matter where you are.

SMS was so sucessful because of exactly these reasons, in spite of the awful UI and UE.

I was a little disappointed that the most interesting person (for me) on the MoMoLo Panel – the guy from Cognima – was also the quietest. Shozu is a great example of working within the constraints of a mobile and creating a ‘nextgen’ mobile experience. OK, they had to skip the ‘MobileWeb’ and create an on-device application to do that, but I hope you get my point ;)

The one point that was slightly touched on by the panel that I also think could play a major role is Presence, and the potential APIs that go with that. Having a presence set on your mobile and then not allowing developers access to that info would be rather lame and frustrating!

Going along with that, better ways of allowing notification and messaging to the device would be wonderful :) Of course, IMS and SIP promise this and a bunch of other wonderful things, but I am worried about how much access there will be for small 3rd-party developers that aren’t in the inner-circle or aren’t heavily funded. As mentioned in the earlier talks last night, the ultra-small-developers are leading the way with innovative new services and ideas. Locking them out isn’t good.

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